A little background: I am a studio based photographer that has been using 3-d apps and shooting light probes on set for quite some time now but I wouldn't consider myself too advanced.
The question: So I have photographed multiple studio light sources, and modifiers (softboxes, reflectors, etc.), as HDR files. Most rendering packages allow you to only set HDRIs in some form of an environment slot / material. Is there a way in VRAY that would allow me to "texture" planes with these HDRIs so I could easily move the lights/planes around and adjust output? ...much like I would in a real world studio? This peaked my interest http://www.hdrlightstudio.com but still not quite as flexible as me bringing in my own "lights" and I could also get pretty close to this using Photoshop.
As far as I've seen most packages allow for some sort of self-illuminated textured object but none of them take HDRIs for textures as far as I know. Is there a way this could be done in VRAY?
Thanks in advance,
three
The question: So I have photographed multiple studio light sources, and modifiers (softboxes, reflectors, etc.), as HDR files. Most rendering packages allow you to only set HDRIs in some form of an environment slot / material. Is there a way in VRAY that would allow me to "texture" planes with these HDRIs so I could easily move the lights/planes around and adjust output? ...much like I would in a real world studio? This peaked my interest http://www.hdrlightstudio.com but still not quite as flexible as me bringing in my own "lights" and I could also get pretty close to this using Photoshop.
As far as I've seen most packages allow for some sort of self-illuminated textured object but none of them take HDRIs for textures as far as I know. Is there a way this could be done in VRAY?
Thanks in advance,
three
Comment