I fail. I was thinking that if i apply the same color mapping (ie gamma 2.2) on my render and on my render elements, i shall have the same result between the render and the composited picture but obviously not. The composited picture is slightly more exposed, probably because of silly logical mathematics.
My goal is to generate a lightmap for real time, using correct gamma values. So all gamma correction should be already "baked" in my gi and lighting passes (like on right picture). I can't use post-process like on left picture. How should i tweak my render elements so my composited "gamma baked render elements" picture looks like my render ?
My brain is too slow to see what i should do. I struggle with it for ages now.
Thanks for helping.
My goal is to generate a lightmap for real time, using correct gamma values. So all gamma correction should be already "baked" in my gi and lighting passes (like on right picture). I can't use post-process like on left picture. How should i tweak my render elements so my composited "gamma baked render elements" picture looks like my render ?
My brain is too slow to see what i should do. I struggle with it for ages now.
Thanks for helping.
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