Hi,
I sometimes like to use depth shaders in my npr renderings as materials. In mental ray and maya software I can use the below network (see attatched).
However this does not work in V-Ray, I'm wondering if anyone here knows a similar solution to creating such a network in Maya. I've tried many solutions but cannot get anything working like this.
Thanks.
I sometimes like to use depth shaders in my npr renderings as materials. In mental ray and maya software I can use the below network (see attatched).
However this does not work in V-Ray, I'm wondering if anyone here knows a similar solution to creating such a network in Maya. I've tried many solutions but cannot get anything working like this.
Thanks.
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