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Bump with reflection weirdness.

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  • Bump with reflection weirdness.

    I have a sphere mapped with a wave map in the bump slot (100 strength).
    The sphere has 100% reflection and an HDRI in the environment map.

    The strange thing is that in the depth of the bumps it appears the material is becoming transparent and the far surface is being rendered non-smoothed.

    Any suggestions ? Is there a limit to how strong a bump I can use before breaking the reflection ?

    Thanks
    p.
    Attached Files
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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