I have a sphere mapped with a wave map in the bump slot (100 strength).
The sphere has 100% reflection and an HDRI in the environment map.
The strange thing is that in the depth of the bumps it appears the material is becoming transparent and the far surface is being rendered non-smoothed.
Any suggestions ? Is there a limit to how strong a bump I can use before breaking the reflection ?
Thanks
p.
The sphere has 100% reflection and an HDRI in the environment map.
The strange thing is that in the depth of the bumps it appears the material is becoming transparent and the far surface is being rendered non-smoothed.
Any suggestions ? Is there a limit to how strong a bump I can use before breaking the reflection ?
Thanks
p.