Hi,
i use the VRAY Demo for Maya 2010 and think about it to buy the full version, cause i love the speed of rendering, quality and easy usability to get a nice result instead of overheaded MR.
But i have a big problem with the great feature MeshtoLight.
It works easy as it should be, but my edges of the LightMesh-Geometry are always not antialised, and that looks crap. I tried to push up the AA Sampling Rate, and so on, but didnt find the button where i can handle it.
So i need to use that LighttoMesh Feature, cause its easy and what i wanted long time in MR i need to know if i can get a clean result of it.
thx
DM
i use the VRAY Demo for Maya 2010 and think about it to buy the full version, cause i love the speed of rendering, quality and easy usability to get a nice result instead of overheaded MR.
But i have a big problem with the great feature MeshtoLight.
It works easy as it should be, but my edges of the LightMesh-Geometry are always not antialised, and that looks crap. I tried to push up the AA Sampling Rate, and so on, but didnt find the button where i can handle it.
So i need to use that LighttoMesh Feature, cause its easy and what i wanted long time in MR i need to know if i can get a clean result of it.
thx
DM
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