Are you currently experimenting with accelerating V-Ray with GPUs? Cause I have seen a few demos of that around the web.
The issue that I want to bring with this is that I think that a new different term should be used when talking about super fast GPU rendering. The thing is that I have seen the term real-time used all over the web to describe the newer fast renderers like Bunkspeed Shot or for many other GPU accelerated renderers and I think that it is a misnomer and I have seen that that is confusing many people in graphic forums.
We know very well that real-time rendering means many frames per second for fluid animation and interactive manipulation and this is not it and by far. Now it is being used to describe a frame that even with GPU acceleration takes at least several seconds to complete and I think that that is inappropriate.
Even if in this demos the person is interactively changing the scene as soon as that person changes the position of the scene one bit the rendering restarts and it takes many seconds after that to create a rendering that has final quality. This is of course far faster than before but this type of interactive manipulation is not creating several completely finished frames per second as in 3D games to suggest the use of the term real-time and it is confusing people cause I have seen this several times already in forums.
My suggestion to you rendering companies or groups is to use the term Near Real-Time or/and the acronym NRT to describe this new type of super accelerated rendering. So we would have Pre-rendered for the older type slower renderings Near real-time for this new type of super fast renderers and leave Real-time for game/3D editing type (Direct 3D, Open GL) rendering.
I think that if we do that people are going to be less confused about this new type of technology and it would help end a lot of the confusion that too many people still have about this.
The issue that I want to bring with this is that I think that a new different term should be used when talking about super fast GPU rendering. The thing is that I have seen the term real-time used all over the web to describe the newer fast renderers like Bunkspeed Shot or for many other GPU accelerated renderers and I think that it is a misnomer and I have seen that that is confusing many people in graphic forums.
We know very well that real-time rendering means many frames per second for fluid animation and interactive manipulation and this is not it and by far. Now it is being used to describe a frame that even with GPU acceleration takes at least several seconds to complete and I think that that is inappropriate.
Even if in this demos the person is interactively changing the scene as soon as that person changes the position of the scene one bit the rendering restarts and it takes many seconds after that to create a rendering that has final quality. This is of course far faster than before but this type of interactive manipulation is not creating several completely finished frames per second as in 3D games to suggest the use of the term real-time and it is confusing people cause I have seen this several times already in forums.
My suggestion to you rendering companies or groups is to use the term Near Real-Time or/and the acronym NRT to describe this new type of super accelerated rendering. So we would have Pre-rendered for the older type slower renderings Near real-time for this new type of super fast renderers and leave Real-time for game/3D editing type (Direct 3D, Open GL) rendering.
I think that if we do that people are going to be less confused about this new type of technology and it would help end a lot of the confusion that too many people still have about this.
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