Hey guys,
I am so sorry for spamming this forum with so many questions. Switching things from Maya Mental Ray workflows to Maya Vray. I have many questions and this is one of them.
In Mental Ray, final gather, I learnt that I could save the FG pass map to prevent/reduce flickering in fly-through animation. Similar to architecture renders especially with trees. I'd like to know what is the ideal method?
I've been testing and rendered such images like
What is the ideal methods for architecture? From what I read it is "adaptive subdivision" for image sampler and "Irradiance Map" for primary bounces which has been saved out and for secondary, I used brute force. Current preset animation - high. And yet it still flickers. any help?
I am so sorry for spamming this forum with so many questions. Switching things from Maya Mental Ray workflows to Maya Vray. I have many questions and this is one of them.
In Mental Ray, final gather, I learnt that I could save the FG pass map to prevent/reduce flickering in fly-through animation. Similar to architecture renders especially with trees. I'd like to know what is the ideal method?
I've been testing and rendered such images like
What is the ideal methods for architecture? From what I read it is "adaptive subdivision" for image sampler and "Irradiance Map" for primary bounces which has been saved out and for secondary, I used brute force. Current preset animation - high. And yet it still flickers. any help?
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