Hey everyone,
I'm rendering multichannel EXRs, utilizing the Material Select RE, I have a vray blend material with 3 vray materials plugged into it. I've set up a MatSelect RE for each of the 3 materials piping into the blend. When i render the scene in the VFB I can see all those channels, everything looks and works fine. However when I go into nuke, they are embedded into a channel called "Other", where they are individually piped into the R, G, and B channels. So one material instead of having its own RGB channels just has its R info being read in, resulting in a grayscale image.
Now the weird thing is that I'm doing this with some other materials too, and its outputting them correctly in nuke as well as the VFB.
The only real difference between these materials is the names. The 3 materials going into the blend material have funky names like '_:_shader:_paintReflBase' (without the ') and the ones that are working just have regular names like 'fresnelShader'. So I can only assume that somewhere in the pipeline having an underscore followed by a colon isnt the best naming scenario for nuke or vray.
Has anyone else run into this problem?
p.s. currently the . dot separator in image naming output doesn't apply the dot... so if your filename is testScene_v01.vrscene, it'll output the files as testScene_v010001.exr, instead of testScene_v01.0001.exr. Just thought I'd add that in because its not a huge deal.
Thanks
Josh
I'm rendering multichannel EXRs, utilizing the Material Select RE, I have a vray blend material with 3 vray materials plugged into it. I've set up a MatSelect RE for each of the 3 materials piping into the blend. When i render the scene in the VFB I can see all those channels, everything looks and works fine. However when I go into nuke, they are embedded into a channel called "Other", where they are individually piped into the R, G, and B channels. So one material instead of having its own RGB channels just has its R info being read in, resulting in a grayscale image.
Now the weird thing is that I'm doing this with some other materials too, and its outputting them correctly in nuke as well as the VFB.
The only real difference between these materials is the names. The 3 materials going into the blend material have funky names like '_:_shader:_paintReflBase' (without the ') and the ones that are working just have regular names like 'fresnelShader'. So I can only assume that somewhere in the pipeline having an underscore followed by a colon isnt the best naming scenario for nuke or vray.
Has anyone else run into this problem?
p.s. currently the . dot separator in image naming output doesn't apply the dot... so if your filename is testScene_v01.vrscene, it'll output the files as testScene_v010001.exr, instead of testScene_v01.0001.exr. Just thought I'd add that in because its not a huge deal.
Thanks
Josh
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