Since there is no support for wavelet turbulence at this time, what is the best way to add more detail to smoke simulation? I am in need of more tendrils/wispy fingers coming on the outer edges of the smoke. I tried using the particle texture, but it appears that you need a rather dense particle system to get any effect, or I am not totally understanding the usage/settings of the Particle Texture. Or is a grid with more cells the only way to go at this point?
Any suggestions would be greatly appreciated.
-Eric
Any suggestions would be greatly appreciated.
-Eric
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