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    I have 2 questions:
    1. Can I use BerconMetaball to rendering PhoenixFD particles?
    2. Is it possible to simulate beer with foam? With transitions beer -> foam, foam -> beer?

    ________
    sorry for my English

  • #2
    For the first question yes, if you convert your simulation to a particle system using the PFlow operators provided.
    You dont have to tho, as Phoenix has built in support for explicit rendering wich is superior to particle based rendering i'd say.

    Regards,
    Thorsten

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    • #3
      1 phoenix fd is grid based, there are no particles inside
      2 currently there is no automation for foam/splashes, they have to be made with PF or scripting. definitively in the next versions embedded foam/splashes will be added.
      ______________________________________________
      VRScans developer

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      • #4
        thnaks for answers

        Originally posted by Ivaylo Katev View Post
        definitively in the next versions embedded foam/splashes will be added.
        efficient mechanism for the rendering foam closeup would be nice
        http://www.chaosgroup.com/forums/vbu...095#post409095

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        • #5
          i have something in the mind about this
          ______________________________________________
          VRScans developer

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