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Baking static reflections from a camera position

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  • Baking static reflections from a camera position

    Hi,
    Does anyone knows if Vray has the same fonction "Surface baking camera" as LW 9.6 ?
    I need to bake static blurred reflections with Vray from a Camera position of course but the VrayCompleteMap doesn't include reflection map and Vray/3dsmax has may be no camera position baking ....
    Any ideas ??
    Thx

  • #2
    I'm not sure what the "Surface baking camera" does in LightWave. Can you explain a bit more (also why you need it)?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Is this just not a render where you project the render back on it's geometry? The entire effect is going to fall apart of course if the camera moves though.

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      • #4
        hi valdo,
        I try to bake a train interior with a lot of blurred reflections due to leather materials for example.
        I get color and lighting but i want to get the blurred reflection to make a real time walkthrough (Vray render like).
        I don't need animated blurred reflection just good reflection as Vray does.
        Reflections will be accurate at only one position (camera position) but doesn't mind.
        Vray doesn't bake reflection map, may be because reflections depends on the camera position and Vray has no such possibility (only normal to the baked surface ?).
        LW Surface baking camera seem offer 4 possiblities (normal to surface, camera position, ...) to calculate the complete map (reflection included).
        Best regards,

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        • #5
          Hi joconnell,
          You're right but a will blend different backed "point of view" depending on the real time virtual camera position.

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          • #6
            In LW (direction reference, bake surrounding ...)

            http://www.newtek.com/forums/attachm...2&d=1292730258

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