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Phoenix Lava, How??

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  • Ivaylo Katev
    replied
    no, phoenix texture map is not used. "the same as before" sounds like mistaken file
    see the options, the material uses a simple noise with explicit mapping. the displacement is disabled. the uvw is visible in the viewport in rgb mode.

    edit: i saw the images, it's not same as before, but is really different from mine. weird.
    edit 2: damn, this is the same bug as those i found yesterday, sorry
    Last edited by Ivaylo Katev; 19-03-2011, 05:19 AM.

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  • Raven
    replied
    here are imaes of what i got
    Attached Files

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  • Raven
    replied
    I took a look at the file, but it does not render the same as yours. I can see in the preview that the uvs are there, but the material still does not drag with the uv, it does the same as before. Must I use a phoenix texture map some how?

    Thanks
    Gavin

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  • Raven
    replied
    thanks so much
    I will take a look.

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  • Ivaylo Katev
    replied
    here is the scene.
    i made a change in the simulation (SPF lower limit), to avoid the waves over the lava surface. with displacement these waves were almost invisible, but with texture are quite visible. i think the movement should be good enough, however for long distances the uvw channel tends to become uniform (due to the mixing) and the lava details will disappear.
    the important detail here is that the uvw is produced from an animated map applied to the source. this map has significant influence over the final appearance
    Attached Files
    Last edited by Ivaylo Katev; 19-03-2011, 01:28 AM.

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  • Raven
    replied
    fantastic, exactly what i think i need, how do I apply uv dragging?

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  • Ivaylo Katev
    replied
    the first one is 100% possible with uvw dragging, no displacement, only mapping of the texture used in the material. a made a fast test, and here is the result.

    the second one i think is possible dragging particles and directly associating some geometry to them.
    Attached Files

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  • Raven
    replied
    thanks very much, unfortunately not the effect we are looking for.
    I need to know if the uvs can flow with the liquid to achive this fast flowing lava effect.
    http://www.youtube.com/watch?v=ZewWypjo0SY
    or this
    http://www.youtube.com/watch?v=yS9ii0wuqBQ
    Last edited by Raven; 18-03-2011, 08:58 PM.

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  • Ivaylo Katev
    replied
    of course
    Attached Files

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  • Raven
    replied
    would it be possible to get the max file, mine ends up looking like this.
    Attached Files

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  • Raven
    replied
    Looks great, thanks.

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  • Ivaylo Katev
    replied
    ah yes, the forum access.

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  • Raven
    replied
    Thanks Ivayalo but I get the "Your user account may not have sufficient privileges to access this page."
    so I cant see the image.

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  • jacksc02
    replied
    it just needs some heat haze and smoke and its done

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  • Ivaylo Katev
    replied
    here is the result until now, however the hardest part is not the appearance, but the movement of the displacement texture together with the liquid. excluding the uvw based displacement, the only way that i see is to use the particle texture, it is made with this in mind. for smoke this technique is very slow, but for geometry can be useful i think.
    Attached Files

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