Looking into phoenix for a lava solution, no problem on the liquid simulation side.
But how would you map the lava so that it follows the liquids movement?
Quote from Phoenix features
"Dragging of UVW/mapping channels coordinates
The user is able to drag UVW coordinates with the fluid and use them to map other textures. The UVW channel can be also exported as a map."
is this automatic when you select UVW on the phoenix source, seamed to just stretch the map for me.
what am I missing?
I would like dark crust (displaced) patches to flow on the surface.
Also if I set higher temperature on the fluid, does this cool over time, and if so
could that info be used to map hot and cold spots in the material (mix map with hot and cold lava)
Quote from Phoenix features
" the texture export allows the creation of many special effects, for example lava-looking surface achieved with displaced transparency channel and non displaced emissive channel etc"
How does this work? have you got an example of this in practice.
Thanks very much
But how would you map the lava so that it follows the liquids movement?
Quote from Phoenix features
"Dragging of UVW/mapping channels coordinates
The user is able to drag UVW coordinates with the fluid and use them to map other textures. The UVW channel can be also exported as a map."
is this automatic when you select UVW on the phoenix source, seamed to just stretch the map for me.
what am I missing?
I would like dark crust (displaced) patches to flow on the surface.
Also if I set higher temperature on the fluid, does this cool over time, and if so
could that info be used to map hot and cold spots in the material (mix map with hot and cold lava)
Quote from Phoenix features
" the texture export allows the creation of many special effects, for example lava-looking surface achieved with displaced transparency channel and non displaced emissive channel etc"
How does this work? have you got an example of this in practice.
Thanks very much
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