Ahem, sorry for double posting but it seams that the first thread on this topic was posted in the wrong forum by me and I'm sorry for that but I still need urgent help. So sorry for posting it again. This time hopefully in the right forum!
Anyway,
I have a problem with the materialID pass of vray.
If the material is semi-transparent, the area were this material is applied ist also semi transparent in the materialIDPass thus the materialID colors of the objects that lie behind this semi-transparent objects are visible.
This results in the problem that you can't determine the the material of the object because the color is wrong (it's mix with the materialID color of the object behind this one i.e. the actual materialID color is yellow and the materialID color of the object behind is blue so the color appears green) .
I'm working with the standalone renderer of vray and enabled the materialID pass in a .vrscene file via.
Unfortunately I cant post you any images so I would be glad if you can help me without demanding an image.
Thanks in advance!
Anyway,
I have a problem with the materialID pass of vray.
If the material is semi-transparent, the area were this material is applied ist also semi transparent in the materialIDPass thus the materialID colors of the objects that lie behind this semi-transparent objects are visible.
This results in the problem that you can't determine the the material of the object because the color is wrong (it's mix with the materialID color of the object behind this one i.e. the actual materialID color is yellow and the materialID color of the object behind is blue so the color appears green) .
I'm working with the standalone renderer of vray and enabled the materialID pass in a .vrscene file via.
Code:
RenderChannelColor vrayRE_Material_ID { name="materialID"; alias=115; consider_for_aa=0; }
Thanks in advance!
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