Dear All!
I'm new to V-Ray, and searching for a solution. What I would like to do is during rendering process the scene geometry, extract data from it, and after render I would like to read a depth buffer of the rendering to further process my data, and finally write it to disk (it will be used by the compositor). I also need the transformation and camera parameters during processing.
Can it be done with plugins?
Can I get a callback whenever a polygonal mesh geometry is passed to the renderer?
Can I get a callback when rendering is finished and can I read back the depth (or other) values of the fragments?
What kind of plugins and examples should I have a deep lookat?
Thanks in advance!
I'm new to V-Ray, and searching for a solution. What I would like to do is during rendering process the scene geometry, extract data from it, and after render I would like to read a depth buffer of the rendering to further process my data, and finally write it to disk (it will be used by the compositor). I also need the transformation and camera parameters during processing.
Can it be done with plugins?
Can I get a callback whenever a polygonal mesh geometry is passed to the renderer?
Can I get a callback when rendering is finished and can I read back the depth (or other) values of the fragments?
What kind of plugins and examples should I have a deep lookat?
Thanks in advance!