Hello there
I post this here before having my full access account because i'm a bit in the hurry
Is there a way to have no anti-aliasing in the render to texture ?
I want just the my shells border to be aliased and not the interior of course.
I tried to save with straight alpha .tga but the pixel border color is wrong (too bright) :
I want this to combine the baked maps of differents object and make a dilatation with Xnormal filter.
With premultiplied alpha, i got the black outline. So the dilatation is all black.
With straight alpha, the outline is to bright, so the dilatation is also too bright.
I tried photoshop defringe option, which is great, but it gets funky if my uv shells are small (like 3 pixels)
Thank you !
I post this here before having my full access account because i'm a bit in the hurry
Is there a way to have no anti-aliasing in the render to texture ?
I want just the my shells border to be aliased and not the interior of course.
I tried to save with straight alpha .tga but the pixel border color is wrong (too bright) :
I want this to combine the baked maps of differents object and make a dilatation with Xnormal filter.
With premultiplied alpha, i got the black outline. So the dilatation is all black.
With straight alpha, the outline is to bright, so the dilatation is also too bright.
I tried photoshop defringe option, which is great, but it gets funky if my uv shells are small (like 3 pixels)
Thank you !
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