Has anyone else been experienceing this problem? When we switched to beta_build 11, a lot of our polysurfaces and edges began rendering with dark and light spots around the corner and edges.
This wasnt happening with 10, and it's the same model. remaking the surface gets rid of it sometimes, but not always. It may be messy modeling, but the model is pretty clean and i dont understand why it hadn't shown up before.
does anyone have any suggestions or advice on how to fix it?
This wasnt happening with 10, and it's the same model. remaking the surface gets rid of it sometimes, but not always. It may be messy modeling, but the model is pretty clean and i dont understand why it hadn't shown up before.
does anyone have any suggestions or advice on how to fix it?
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