Hey Everyone,
I'm working on an interior view and have an irradiance map question. So far, my approach has been this --
1) create render with all scene matertials applied
2) save IR MAP
3) using saved IR MAP, ajust Dark and Bright color mulitiplers to fine tune the interior lighting until I'm sastified.
So, my question is, does the IR Map just save light and shadow information? If so, why not create the first render with "over ride materials" checked, which would make the rendering faster. Then using that saved IR MAP, re-render the scene with all materials? This seems like it would be faster, but there may be a reason this is a bad idea.
Thanks all,
Hoop
I'm working on an interior view and have an irradiance map question. So far, my approach has been this --
1) create render with all scene matertials applied
2) save IR MAP
3) using saved IR MAP, ajust Dark and Bright color mulitiplers to fine tune the interior lighting until I'm sastified.
So, my question is, does the IR Map just save light and shadow information? If so, why not create the first render with "over ride materials" checked, which would make the rendering faster. Then using that saved IR MAP, re-render the scene with all materials? This seems like it would be faster, but there may be a reason this is a bad idea.
Thanks all,
Hoop
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