trying to create an angular based material, any one have a way of faking this?
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angular or falloff materials
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angular or falloff materials
Is the image your erdnering or the reference photo?www.simulacrum.de - visualization for designer and architects
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angular or falloff materials
Unfortunately we don't have a falloff texture yet. I'm going to see if I can find a way to turn our Fresnel into just a falloff map with a combination of IORs. The math is a bit complicated but I'll let you know what I find. We'll add a falloff texture in our next service release. Sorry for the inconvenianceBest regards,
Joe Bacigalupa
Developer
Chaos Group
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angular or falloff materials
I have not so much time to play with it now, but I would use something like a carpaint material. Try to use a filter color texture for the metal part and a reflection color for the fresnel color.www.simulacrum.de - visualization for designer and architects
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angular or falloff materials
Well this really isn't an answer, but at least it was a try. In trying to findout if that effect could be faked using Fresnel mapping I found three important things.
1. If you are going to use a fresnel mapping, the colors or the textures must be inverted. Why this is I dont' know
2. The Fresnel IOR play a big part in the appearance of the blend. Depending on what the IOR is major color may flip flop. Generally the higher IOR may produce a more typical result, but its really something that needs to be tweeked on a case by case basis
3. It doesn't seam that the blend angle changes significantly with the change in IOR, therefore it can really be tailored very well to a specific angle
Well hopefully this at least is helpfull to someone. The inverted color thing is big. After that is just playing with the IOR. It might also be worth a try to add a normals channel to the frame buffer and see if you can some how use that in Photoshop to add the effect that you desire. I will try to post some examples later. Hope this helps someone
Damien
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ASGvisDamien Alomar<br />Generally Cool Dude
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angular or falloff materials
Originally posted by dalomar...
1. If you are going to use a fresnel mapping, the colors or the textures must be inverted. Why this is I dont' know
....
It might also be worth a try to add a normals channel to the frame buffer and see if you can some how use that in Photoshop to add the effect that you desire. I will try to post some examples later. Hope this helps someone...
For normal channel I have done a wish very early of my Vray usage. Maxwell support this kind of output and call it "cosine".
http://www.asgvis.com/phpBB2/viewtop...r=asc&start=30www.simulacrum.de - visualization for designer and architects
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angular or falloff materials
The reason the fresnel color is inverted is because I only really thought about it being used in terms of the reflection - where internally it was being used asCode:transp = White - Reflection
Also - as far as the falloff - we'll add a texture to handle this.Best regards,
Joe Bacigalupa
Developer
Chaos Group
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