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I don't know when it will come - it's not implemented yet, but I have done some tests in the past. It's possible to simulate it: place a sphere with transparency map around a point light.
Here the link to my test post. Only full user have acess to the general forum, but here my main post as quote.
Here part two - full 180? light distributation control.
We need a point light and one sphere around. On the sphere is a lighting gradient map mapped at the transparency slot.
The sphere will cause a problem: the sphere dosn't seems to be full closed, there is a light gap allways. To avoid this, I have placed the point light in two mapped spheres (see image), one sphere turned 180? horicontaly. If we disable the double side option of the sphere material, the spheres can be set to a diffuse color without increase the rendertime by additional indirect light.
In Photoshop we can adjust the map per gradient tool.
If somebody like, I can upload the sample scene and map.
We already have IES light on Rhino, but it is not fully implemented. Type in the command line "VisIESlight". The main problem with the light is that we don't have any way to control the brightness, but you can use an external software do reduce the intensity of the light. This is the program that I use to control or even to create your own IES light
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