Hi,
I am sure someone can help me with my two questions. Beeing the only one with that problem shows me that there must be an easy way to actually solve it.
1) Bitmap textures for materials in architectural models are a nice thing, but when ever I tried to use them I had to have a lot of experiments until I had the right repeat factors for u and v direction. This is one thing but even worse is the fact that exactly the same number of repetitions is used for every object using this material (I usually set materials BY LAYER and do set the plug in material for the Layer). The only way to solve this strange effect I can think of is to have a seperate material (repeat setting) for every surface applied, but this can't be the right way!!! Even though I learnd a lot about material settings in Micha's UserTutorial it did not say anything about this in particular.
2) An other thing is also not quite clear for me: why does almost every kind of layer in the material editor has an additional transparency color? How to use this correctly? For example how to make a emissive layer transparent for a Rhino light sending additional light from behind?
Never having used a proper render program there are a lot of things to learn I guess and those will not stay my last questions somewere I have to start. So please, please let me know the answer or may be the link for a related tutorial?
Thanks MatthiasH
I am sure someone can help me with my two questions. Beeing the only one with that problem shows me that there must be an easy way to actually solve it.
1) Bitmap textures for materials in architectural models are a nice thing, but when ever I tried to use them I had to have a lot of experiments until I had the right repeat factors for u and v direction. This is one thing but even worse is the fact that exactly the same number of repetitions is used for every object using this material (I usually set materials BY LAYER and do set the plug in material for the Layer). The only way to solve this strange effect I can think of is to have a seperate material (repeat setting) for every surface applied, but this can't be the right way!!! Even though I learnd a lot about material settings in Micha's UserTutorial it did not say anything about this in particular.
2) An other thing is also not quite clear for me: why does almost every kind of layer in the material editor has an additional transparency color? How to use this correctly? For example how to make a emissive layer transparent for a Rhino light sending additional light from behind?
Never having used a proper render program there are a lot of things to learn I guess and those will not stay my last questions somewere I have to start. So please, please let me know the answer or may be the link for a related tutorial?
Thanks MatthiasH
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