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  • Texture scaling

    A simple way to render materials in VRay is to apply textures in SU and make a linked-texture from the VRay interface. The problem is we can't (I can't and some other can't) apply bump map to the diffuse layer of a linked-texture without crashing SU.
    Then creating a texture directly in VRay and apply it to the SU Model should be the solution. All is ok for creating the material. It becomes to complexify when rendering : the texture scale is so little we can't see anything but the average color of the texture (yes, the explicit map channel is checked...).
    Will the possibility to apply bump to the linked texture be implemented in the next version or do you have a no hyper complex method to teach us ? I mean a combination of operations a six years child could understand...

  • #2
    Texture scaling

    I second the bug about assigning a bump map to a linked material. SU crashes every time.
    Hopefully fixed soon.
    Maybe move this thread to bug section?

    regards,
    biebel

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    • #3
      Texture scaling

      Done . And then we would stop this discussion about texture scaling (even on [PP?] )

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      • #4
        Re: Texture scaling

        Originally posted by A_Minima
        A simple way to render materials in VRay is to apply textures in SU and make a linked-texture from the VRay interface. The problem is we can't (I can't and some other can't) apply bump map to the diffuse layer of a linked-texture without crashing SU.
        Ok - I'll look into this issue. Keep in mind this is a beta - I'm sorry for the frustration.
        Best regards,
        Joe Bacigalupa
        Developer

        Chaos Group

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