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  • Brushed metal problem

    Hi, I am having a bit of trouble getting a brushed metal material to work on a fork I am trying to render. It does something strange to the surface. I have tried changing all of the material properties, but it still distorts the upper fork surface. Anyone have any ideas? Thanks, Gavin

    The fork. Notice the weird distorted tynes.

    This shows the geometry rendered with the default material.

    This shows the wireframe of surface being affected.

    The same surface rendered with the brushed metal.

  • #2
    Brushed metal problem

    maybe you could try to have new model without the teeth and create a transparency map ?
    Jp
    Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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    • #3
      Brushed metal problem

      Hi JP, Nope, can't do that as the edge has a fillet.

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      • #4
        Brushed metal problem

        Couly you check the rendermesh per meshmanager? Could be the mesh quality is to low - brush effects need much polygons some times. Here is an old bug report, maybe it's the same problem here.

        http://www.asgvis.com/phpBB2/viewtop...t=713&start=15
        www.simulacrum.de - visualization for designer and architects

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        • #5
          Brushed metal problem

          Hi Micha, It doesn't make a difference. I tried changing the mesh settings, but the result is still the same.

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          • #6
            Brushed metal problem

            Originally posted by everydayobjects
            Hi JP, Nope, can't do that as the edge has a fillet.
            can't you do an highlight near the edges of the map you're gonna use ? This will create the illusion of your filletedge.
            Jp
            Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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            • #7
              Brushed metal problem

              Hi JP, Can't do that either, as there will be some closeups. I am guessing it something to do with the mesh.

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              • #8
                Brushed metal problem

                I finally sorted it out. Micha was right. I needed to increase the mesh density significantly. In the end, I had to use a max edge length of 0.3

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                • #9
                  Brushed metal problem



                  An other solutions is to export your low poly object and assign a mapping per free tool uvmapper. Most the RCM mesh produce this artefacts.
                  www.simulacrum.de - visualization for designer and architects

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                  • #10
                    Brushed metal problem

                    post your new rendering to see if it worth it
                    Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                    • #11
                      Brushed metal problem

                      Still not quite there, but close.

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                      • #12
                        Brushed metal problem

                        Looks like a reference photo.
                        www.simulacrum.de - visualization for designer and architects

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                        • #13
                          Brushed metal problem

                          really nice work - can you give us a rundown of your settings (hdr etc)?

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                          • #14
                            Brushed metal problem

                            hi,
                            it looks like there is a bump in the table.

                            why does the knife handle design is bigger than the two others.
                            a little bit very light splotchy

                            Jp
                            Freelance Industrial Designer - Rhino3d v4 - Vray for Rhino

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                            • #15
                              Brushed metal problem

                              The hdri I used was the abstract room one from the tin can guy. The render is still a bit splotchy as it was not done on full quality settings. I find that the Stainless steel looks more real when it has more noise. The cloth one the table is just a scan of a cushion I have here... No bump map.

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