I had a crazy night! Actually I just wanted to bring more light into a architectural scheme. (basically a opaque roof with glazed facades around)Even considering all the gamma issues, interior views will show an almost black ceiling. Previously I try to compensate this a little bit by using high multipliers for white materials but since Micha told us about maximum white code 205,205,205 there seem to be other ways, aren't there? So of course I set rectangular lights in front of all the facades now. BUT I do not like the fact that the very edge of the ceiling is sort of glowing now. (I think it should be almost the darkest point. (At least simple GI calculations show the edge and the very inner parts of the ceiling as darker.)
Since I use a HDRI Environment I now tried to change the rectangular lights into light portals and can not adjust the brightness anymore. It is too dark again and there seems to be no way to make the portals more efficient.
My settings are about those:
-light sources: GI-environment 1 or/and directional light 10 (alternatively a very bright HDRI with multiplier 0.01) settings for photon/caustic subdivs are on their defaults 500/1000; I have no idea what light multipliers are common, I just judge it on my gamma corrected textures. If they turn to be too bright already the space under the floating roof is still dark grey.
-light portal: On/Multiplier 0.001..200/no decay/subdiv 8/photon 500/caustic 1000/shadows enabled bias 0
( ??? Why does it not work with decay? What is the idea behind "ignore Light Normals?"- it makes no difference to my scheme.)
That I can not get any better light from the portals is very strange because when I did some test with a little "box" before it seemed to work fine. Multiplier .0001 was just showing some effect, 200 would be too bright, something in between was good and worked with plain environmental light, directional (sun-)light and also with my HDRI. Suddenly the multiplier does not work anymore. There is just one standard effect: light portal on or off. I start to think that the previously working option was just a dream, because it was very late and even in my little test box i can not get the multiplier back.
So, IS IT WORTH TO TRY AGAIN? or is the multiplier really a "dead" function for portals? In that case, how to brighten my room up without burning the environment into a dessert? :
MatthiasH
p.s.:
For me as a beginner this simple scheme is an incredibly complex situation already. GI depends on so many settings: light intensity, material reflection, possibly also the render settings. I feel like in front of a huge audio mixer. Since I can not trust any of my own settings (no experience!), I am usually afraid of making everything worse. (by the way, thank you very much Micha for the "allround settings"! this is at least one thing for now I do not worry so much about anymore.)
Since I use a HDRI Environment I now tried to change the rectangular lights into light portals and can not adjust the brightness anymore. It is too dark again and there seems to be no way to make the portals more efficient.
My settings are about those:
-light sources: GI-environment 1 or/and directional light 10 (alternatively a very bright HDRI with multiplier 0.01) settings for photon/caustic subdivs are on their defaults 500/1000; I have no idea what light multipliers are common, I just judge it on my gamma corrected textures. If they turn to be too bright already the space under the floating roof is still dark grey.
-light portal: On/Multiplier 0.001..200/no decay/subdiv 8/photon 500/caustic 1000/shadows enabled bias 0
( ??? Why does it not work with decay? What is the idea behind "ignore Light Normals?"- it makes no difference to my scheme.)
That I can not get any better light from the portals is very strange because when I did some test with a little "box" before it seemed to work fine. Multiplier .0001 was just showing some effect, 200 would be too bright, something in between was good and worked with plain environmental light, directional (sun-)light and also with my HDRI. Suddenly the multiplier does not work anymore. There is just one standard effect: light portal on or off. I start to think that the previously working option was just a dream, because it was very late and even in my little test box i can not get the multiplier back.
So, IS IT WORTH TO TRY AGAIN? or is the multiplier really a "dead" function for portals? In that case, how to brighten my room up without burning the environment into a dessert? :
MatthiasH
p.s.:
For me as a beginner this simple scheme is an incredibly complex situation already. GI depends on so many settings: light intensity, material reflection, possibly also the render settings. I feel like in front of a huge audio mixer. Since I can not trust any of my own settings (no experience!), I am usually afraid of making everything worse. (by the way, thank you very much Micha for the "allround settings"! this is at least one thing for now I do not worry so much about anymore.)
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