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I haven't actually tried making water in VfS yet - but I suppose you could start off with a primitive shape to represent the overall shape of the water ( like a big box ) then maybe map a noise map as displacement and put a refraction layer on. I'm not sure what the index-of-refraction is for water off-hand but I'm sure you could look it up on the internet somewhere.
Thanks Joe!
I'll try to make this. I come trying to modify the refraction layer of a clear glass but without success some. If I to find some another form to make water or to obtain success with its suggestion then dispatched by post here for all.
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