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It is AmbientOcclusion pass in work here, I guess. It can't be done in VfR directly, there is still no AO shader for VfR. I don't know if there is some kind of trick to get this effect. Maybe to try with overriding with gray material, just to get something similiar.
Yes that is an AO render. V-Ray does have an AO shader for max called V-Ray Dirt, but unfortunately we don't have that in vfr. Unfortunately that affect is very hard to reproduce because AO works of of proximity calculations between objects (thats an approximate definition so don't quote me).
As for suggestion of a way to get close to that affect I think decreasing the multiplier for secondary bounces might be a way to get close. In my quick tests here a value of about .65 is decent with LC for secondaries. If you want to use QMC you can try to recreate it through decreasing the multiplier like LC or playing around with the number of bounces.
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