Hi,
I have the following problem.
I have a room with some lights in it. The windows have a view to the exterior mapped onto them. Outside I have set a sunlight, which renders fine through the windows when I use the pysical camera.
The only problem is, that I have some lightbulbs, which should reflect in a glass table. I used an emisive material for them. When using the physical camera together with light cache the scene is nicely lit up, but the light bulbs do not show up (=they stay black).
When I turn the physical camera off and use the standart cam I get an extremly bright picture and if I use the same settings with a basic object in an otherwise empty Rhino file the emissive light shows up.
So I presume that the physical camera and the emissive material do not work well together. According to the manual I should use the physical camera though when I use sunlight.
Any thought how to combine sunlight (through the windows) physical camera (which I like as I like real and meaningful settings!) and the emissive light on the lightbulbs?
Maybe someone can suggest which render engine/settings work best or even upload a settings file?
Would be cool!
Thanks,
Charlie2
I have the following problem.
I have a room with some lights in it. The windows have a view to the exterior mapped onto them. Outside I have set a sunlight, which renders fine through the windows when I use the pysical camera.
The only problem is, that I have some lightbulbs, which should reflect in a glass table. I used an emisive material for them. When using the physical camera together with light cache the scene is nicely lit up, but the light bulbs do not show up (=they stay black).
When I turn the physical camera off and use the standart cam I get an extremly bright picture and if I use the same settings with a basic object in an otherwise empty Rhino file the emissive light shows up.
So I presume that the physical camera and the emissive material do not work well together. According to the manual I should use the physical camera though when I use sunlight.
Any thought how to combine sunlight (through the windows) physical camera (which I like as I like real and meaningful settings!) and the emissive light on the lightbulbs?
Maybe someone can suggest which render engine/settings work best or even upload a settings file?
Would be cool!
Thanks,
Charlie2
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