hi i'm new to this and i've been testing DR for the past week. this is a case out of my ordinary experience with DR for the past few days. in general i see that DR is working but not in this case.
What happens is i get the following 2 warnings when SU crashes and i never get to see any result (i'm trying to render 690x380). this happens at the very beginning of the process, before the render nodes are connected, even before that i guess. The scene freezes and sometimes only the MS VC++ error pups up, sometimes both errors appear:
Error #1. Visual C++ Runtime Library: "SketchUp has requested the
runtime to terminate it in an unusual way.
Error #2. MS Windows XP: Virtual Memory Minimum too low Windows has
increased your Page file...
here's the configuration (all WinXP 32-bit):
intel P4, 2.8 HT, 512MB, desktop PC
intel core duo, 1.8, 512MB, mobile PC
intel core duo, 1.8, 1024MB, mobile PC (client)
(the SU file i'm working on is 60BM)
question:
1. this looks like insufficient master RAM to handle the scene, respectively insufficient RAM in general, doesn't it? if i put the max RAM (2GB) on the master would it help jump start the actual DR process?
2. what steps do i follow to save precalculated lighting and how do i apply it on a bigger res image?
3. crash happens with the gi_irmap_high.visopt. should i use another visopt/render options that require less resources and if so which one(s)?
4. what's the part that Visual C++ plays in this problem?
any advise?
What happens is i get the following 2 warnings when SU crashes and i never get to see any result (i'm trying to render 690x380). this happens at the very beginning of the process, before the render nodes are connected, even before that i guess. The scene freezes and sometimes only the MS VC++ error pups up, sometimes both errors appear:
Error #1. Visual C++ Runtime Library: "SketchUp has requested the
runtime to terminate it in an unusual way.
Error #2. MS Windows XP: Virtual Memory Minimum too low Windows has
increased your Page file...
here's the configuration (all WinXP 32-bit):
intel P4, 2.8 HT, 512MB, desktop PC
intel core duo, 1.8, 512MB, mobile PC
intel core duo, 1.8, 1024MB, mobile PC (client)
(the SU file i'm working on is 60BM)
question:
1. this looks like insufficient master RAM to handle the scene, respectively insufficient RAM in general, doesn't it? if i put the max RAM (2GB) on the master would it help jump start the actual DR process?
2. what steps do i follow to save precalculated lighting and how do i apply it on a bigger res image?
3. crash happens with the gi_irmap_high.visopt. should i use another visopt/render options that require less resources and if so which one(s)?
4. what's the part that Visual C++ plays in this problem?
any advise?
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