hi every one, well i've been working a lot in a tight workflow this week, and for faster results i've used a IR+LC combination, and found after in my final images, an ugly splotchy light bouncing. i know that splotchy issues can be avoided by using QMC but it is too slow .
does any one know how to control splotchy light bouncing by usuing LC+IR ?
and a final sugestion for asgvis vismasters is that it will be very useful to open a sticky topic of tips for enhacing render speeds, like subdivisions values, or to say that displacement maps make slower renderings that bump ones, or checking options like use for glossy rays in LC to enhace the calculation speed . . . etc
thanks its nice to return home jeje ;D
juan
does any one know how to control splotchy light bouncing by usuing LC+IR ?
and a final sugestion for asgvis vismasters is that it will be very useful to open a sticky topic of tips for enhacing render speeds, like subdivisions values, or to say that displacement maps make slower renderings that bump ones, or checking options like use for glossy rays in LC to enhace the calculation speed . . . etc
thanks its nice to return home jeje ;D
juan
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