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  • wood floor

    I have a question which I've searched on the forum but havent actually found an answer. How come my wood floors come out blurry? I put in a picture from Aversis..I can't seem to get that quality wood floor.




  • #2
    Re: wood floor

    I don't understand, you floor show blurry reflection. If you need more, use a lower reflection glossiness (and against the noise it could help to use higher subdivs 20..60 and a global noise level of 0.01 or 0.005).
    www.simulacrum.de - visualization for designer and architects

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    • #3
      Re: wood floor

      Well the blurry reflection I know it could be changed. But mainly my problem is the resolution of the material. I'm not sure if it's the scale i'm using it in but it just seems to lose the resolution. I found this message posted here by you actually http://asgvis.com/index.php?option=c...13022#msg13022 which happens to be the same problem i have. Again...maybe it's the material I'm using but i dont feel like I get wood floors but rather an out of focus wood-like material. I'll post another picture without the reflection cause i'm not really concerned about the reflection. Thanks for the response Micha and if anyone else can contribute by all means please do, i appreciate the help.

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      • #4
        Re: wood floor

        How high is the resolution on you're floor texuture. Its very hard to get a very sharp floor with a lower res texture. Also, you're AA settings will have alot to do with how that texture appears, especially because the texture is so evenly colored. If you're really looking for sharp results, then Adaptive QMC is the best bet. Oh, you might also want to try disabling the AA filter as that might be causing some excessive blurring.
        Damien Alomar<br />Generally Cool Dude

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        • #5
          Re: wood floor

          Originally posted by Nuder
          ...I found this message posted here by you actually http://asgvis.com/index.php?option=c...13022#msg13022 ...
          This is an other problem: textures applied per environment projection are DOF blured like placed on an object with infinite distance to the camera. It's a pity that it is a feature and not a bug. I'm quite disappointed about this effect and that Vlado will not fix it. But this isn't the subject here. It's need for rendering of objects in a full highres HDRI textured environment.

          Maybe you feel your texture is blurred, because you enable DOF and the focus isn't right set.
          I use the adaptive QMC image sampler allways, it give a great quality.
          www.simulacrum.de - visualization for designer and architects

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          • #6
            Re: wood floor

            Well Dalomar, i'm using one of the wood materials i downloaded from here...it's 72dpi 1500x1500 picture. I'm not sure if it needs to be at a higher resolution. I'm attaching another image. Does it look right to you guys? maybe i'm just trying to get too good a quality from something that is not capable of doing that.

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            • #7
              Re: wood floor

              Yea, I'm trying to remember back to when I prepared all those textures...The thing about those textures is that they are big, but they have a very large swatch of the floor. So the size of those textures is a little miss leading. I'd just try changing the scale of the texture and see if that helps at all. If it doesn't, then there's something more significant that we'll have to take a look at, but if it gets better when you scale it down, then its just the texture. As far as the rest of your setup, it doesn't look like thats causing any problems.
              Damien Alomar<br />Generally Cool Dude

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              • #8
                Re: wood floor

                How doe's look without DOF?
                www.simulacrum.de - visualization for designer and architects

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                • #9
                  Re: wood floor

                  Is there even DOF?...I don't think there is...but if there was, then that would definitely be a good explanation of why its blurry
                  Damien Alomar<br />Generally Cool Dude

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                  • #10
                    Re: wood floor

                    Hi guys, no Micha there isn't any DOF. I wish it were that easy. Here's another try at it thought
                    I'm not exactly sure how to scale the texture down. What I've done, and i dont know if it's the right or wrong way, is I change the UVW Transform numbers in the material editor to scale the material. What I did this time is I put a Texture Mapping and changed the UVW Repeat to 3 and left the material editor at 1. Am i doing it right?

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                    • #11
                      Re: wood floor

                      Thats one way to do it...It looks sharper, so I think its just a texture resolution issue. Next time I'm back up at the office I'll see if I can track down the super high res ones and send that off to you...I might be going up next week, but I'm not sure.
                      Damien Alomar<br />Generally Cool Dude

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                      • #12
                        Re: wood floor

                        thanks. I appreciate the help guys.

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