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Problem with light leaking through faces using omni light

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  • Problem with light leaking through faces using omni light

    Hi fellow vray-enthusiasts!

    After trying everything I could imagine to solve this problem I have decided to take a shot on this forum in order to solve this issue.
    I am trying to add halogen spots in an interior kitchen render I am working on, but I am struggling with light leaks. Here is the render I have so far (low-quality):



    You can see the light leaks in the red ellipse.

    The receptacles used for the halogen spots in the lowered ceiling are created by drawing circles in the ceiling and the using the push/pull tool to push them into the ceiling. This creates a sort of 'tube' in the ceiling, and what I have noticed from making a quick render from inside the lowered ceiling, is that the 'tubes' in the ceiling do NOT block all the light coming from the omni-light. I have created a small test project to illustrate this.

    In the project I only have a simple tube with an omni light inside. When the tube is sufficiently large (diameter +40 cm) the tube itself stays dark and I only get light coming out of the top and bottom of the tube, as expected:

    Sketchup:

    Render:


    But if I scale the tube (and the light inside) down to a diameter of 10 cm for example I get this:

    Render:


    This is exactly the same problem I have in my kitchen project.

    The VRay settings I have used can be found here (long screenshot): (http://users.telenet.be/dretske/imag...y_settings.gif)

    As you can see I have used the "Override materials" option, so all materials are overridden by a default gray vray material.

    Could anyone explain to me what I am doing wrong here? Because, unless the material for my tube is transparent in some way, the light should only come out of the top and bottom, no? However big or small the tube is.

    Any help would be much appreciated!
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