I noticed upon observation of materials in the real world ie. chrome, glass, shiny floors, etc. that the reflections casted on these materials does not really reflect perfect reflections. In one way or the other, it shows warped or distorted reflections on uneven surfaces of these materials. My question, how can you achieve similar reflection in VRay when applying say a chrome or glass material on a surface?
Regards,
Zun
Regards,
Zun
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