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How to render tessellated sphere

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  • How to render tessellated sphere

    is there a way to do it or there is maybe a way to model it? i need it for those reflective surfaces from the light , something like this:

    http://www.reuk.co.uk/OtherImages/led-spotlights.jpg

  • #2
    Re: How to render tessellated sphere

    Well surfaces in Rhino are NURBS, and to render them we need a mesh. So Rhino translates that NURBS surface into a mesh, which is always, to some degree, faceted. If you mesh your object with very low quality settings, then you might be enough to get a faceted object. The other way is to just model it how you want it.
    Damien Alomar<br />Generally Cool Dude

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    • #3
      Re: How to render tessellated sphere

      Originally posted by dalomar
      ... If you mesh your object with very low quality settings, then you might be enough to get a faceted object.
      _extractrendermesh and _unweld 10 should help to get it without smoothing. The command _MeshSphere allow to create a sphere with defined mesh count.
      www.simulacrum.de - visualization for designer and architects

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      • #4
        Re: How to render tessellated sphere

        thank you guys , this is what i manage to model and render so far

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        • #5
          Re: How to render tessellated sphere

          That's a handy trick and looks like it works well too.

          Good work!
          Underway Contracts Ltd
          3D Visualisation, Design & Drafting
          www.underwaycontracts.com.au

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