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Hi, i need to print with a plotter a big very big render, it's posible to render with vray bigger than that appears in the output maximum resolution 2048x1536
thank's
There is no practical memory limit, its just a matter of how much your computer(s) can handle. At our office, the guys in our studio have rendered 30,000+ x 30,000+ pixel images with VfMax, 64 bit systems, and DR. I'm not sure what's the biggest vfSU could do, but you're going to be limited by being a 32 app. Although it would depend on what you're rendering, I would imagine that you could get to maybe 15-20,000 pixels square if you pushed it. You might have to be running it from a 64 bit system to get a little more memory. Also, you'd probably need to set aside 10-20gbs of harddrive space for the VRimage file. There's also a good bit of technique setting up renderings that big...just changing the resolution and clicking render is simply not going to cut it.
I'm having an issue rendering. I input my render size in my vray options, but continue to only get the resolution of my screen. I need a render at about 3000 pixels but it simply won't render to that size. any thoughts? thanks!
If you don't mind, please refrain from using caps. Its the equivalent to yelling, and there's no need to yell.
When you render normally, the final image is actually contained in memory. It isn't until you save that file that it gets written to your hard disc. When doing an intense rendering at high resolution, two things happen. First, more memory is needed for the rendering (whether its geometry or textures). Second, a high resolution image needs more memory to store itself. When you render to file, the image is not stored in memory, it is written directly to a file as each bucket finishes. This keeps the image out of memory, thus freeing it up to be used by other things. In general, this can prevent crashes that would have been due to running out of memory.
To use this it takes a few steps, but they aren't hard. Just enable "Render to VRimge" in the Output rollout, set a path, and render as normal.* Next you will need to convert the vrimage file and to do that you will need the VRimg to EXR converter that can be downloaded from the link below. Now when you double click on the VRimage file, windows will say that it doesn't know what to do with those files. Just choose the Vrimg2exr converter as the program to open the file with, and it should spit out an EXR in the same folder as the vrimage. Open that up in photoshop and proceed from there.
*Note, you won't be able to zoom in and out, any your preview may have the edges of the bucket. Don't worry, this is expected behavior as this is just a preview.
dalomar, thanks a lot for answer... and ecuse me for may caps, i was't paying attention when i wrote that, now i reallizaed my mistake, i'm gonna try that tip, thanks again
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