Hello I have the following problem:
Right Tex-size for waterplane in mm
I draw in Rhino in mm therefore 1000 units (naval architecture).
In order to render correct water material, I have always set in Vray
0.00001 as the texture size (Bumpmap PNG 1000x1000 mm 72 dpi). It seems that the Bumpmap is too small for the scene.
I use only Bumpmap (Blend) + emitter + Reflection (Fresnel) on Infinite Plane (Planarmapping xyz World).
The subsoil is a surface texture with Coralriff map.
I've also tried to set the multi higher but nothing happens.
What am i doing wrong?
The blending Bumpmaps are both the same, but only different size (one ist double size).
Thanks for any help.
[img=http://img18.imageshack.us/img18/5056/scene.th.jpg]
[img=http://img16.imageshack.us/img16/4688/settingz.th.jpg]
Right Tex-size for waterplane in mm
I draw in Rhino in mm therefore 1000 units (naval architecture).
In order to render correct water material, I have always set in Vray
0.00001 as the texture size (Bumpmap PNG 1000x1000 mm 72 dpi). It seems that the Bumpmap is too small for the scene.
I use only Bumpmap (Blend) + emitter + Reflection (Fresnel) on Infinite Plane (Planarmapping xyz World).
The subsoil is a surface texture with Coralriff map.
I've also tried to set the multi higher but nothing happens.
What am i doing wrong?
The blending Bumpmaps are both the same, but only different size (one ist double size).
Thanks for any help.
[img=http://img18.imageshack.us/img18/5056/scene.th.jpg]
[img=http://img16.imageshack.us/img16/4688/settingz.th.jpg]
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