I am using a clear glass with 1.55 Reflection and Refraction IOR, and a white fog color - multiplier set to 1. For some reason, when there is a floor plane (even if its color is white), the glass renders opaque and with a yellowish tint. When I delete the floor plane and have only the background color, the glass renders fine. i don't understand.
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Glass Not Rendering Correctly
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Re: Glass Not Rendering Correctly
Can you post an image of what your seeing (with the ground plane) and the settings in your refraction layer? The only suggestion I can make from your description is to make sure that Affect Shadows is enabled, but I don't think that's it.Damien Alomar<br />Generally Cool Dude
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