Hi I'm hoping someone can help me with this question.
I'm rendering a watch and trying to have a reflection on the watch glass surface. This is what I got so far.
The way I achieved it is by putting the glass in a room, and putting the nuke bitmap as a difuse texture on the ceiling. I've added a little reflection layer to it for extra reflections. The problem is its extremely hard to line up the reflection on the glass surface.
Is there any way to insert the bitmap into the glass material or some other trick I can use?
Thanks!
Edit:
Ok so I just got rid of the glass and put a translucent image of the nuke with a fresnel reflection. It doesn't have a refractive layer but still looks good.
I'm rendering a watch and trying to have a reflection on the watch glass surface. This is what I got so far.
The way I achieved it is by putting the glass in a room, and putting the nuke bitmap as a difuse texture on the ceiling. I've added a little reflection layer to it for extra reflections. The problem is its extremely hard to line up the reflection on the glass surface.
Is there any way to insert the bitmap into the glass material or some other trick I can use?
Thanks!
Edit:
Ok so I just got rid of the glass and put a translucent image of the nuke with a fresnel reflection. It doesn't have a refractive layer but still looks good.
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