Hi everyone,
i'm trying to render an interior scene, and i can't understand how to solve a problem, i tried in many tutorials but still don't understand.
I've rendered this scene:
Every glass of every window has a rectangular light with these values:
Multiplier: 0.1
Light Portal (checked)
Invisible (checked)
Store With Irradiance Map (checked)
The opened door on the left and 2 windows behind the camera have the same kind of light and same settings.
The sunlight is set to 1, and it's included in the skylight sun-light source.
The principal problem is that windows work more like a lamp than a normal window: the light goes up to the ceiling both from the entrance door and the windows.
Could please anyone tell me what am i doing wrong?
I tried also to reduce the rectangular light demsion by a half, but the light came in exactly the same way.
Thanks to anyone that will help
i'm trying to render an interior scene, and i can't understand how to solve a problem, i tried in many tutorials but still don't understand.
I've rendered this scene:
Every glass of every window has a rectangular light with these values:
Multiplier: 0.1
Light Portal (checked)
Invisible (checked)
Store With Irradiance Map (checked)
The opened door on the left and 2 windows behind the camera have the same kind of light and same settings.
The sunlight is set to 1, and it's included in the skylight sun-light source.
The principal problem is that windows work more like a lamp than a normal window: the light goes up to the ceiling both from the entrance door and the windows.
Could please anyone tell me what am i doing wrong?
I tried also to reduce the rectangular light demsion by a half, but the light came in exactly the same way.
Thanks to anyone that will help
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