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the highlight glossisnes controls the amount of light reflected on you material and the brightness that the material will react to the light source that you are using.
The amount of light reflected is controled by the Colour (usually Fresnel map colour)
The glossiness is really controls how 'glossy' or blurry the reflection is (Glossy is maybe not the right word)
A Reflection Glossiness of 1 should apply to something like a mirror . . .
A Reflection Glossiness of 0.95 might be a nice polished grand piano
A reflection glossiness of say 0.7 might be something like Titanium where the reflection is really blurry due to oxidisation or similar (like the Guggenheim Art Gallery?)
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