What is the point?
I want to have some cavity on my material without changing of my original surface height, but when i apply minus number to displacement multiplier it shrinks entire body of my object and when i invert map i do not have right displacement.
Also how can i apply map to one side of object?
Without displacement:

Map:

Multiplier: 1

Multiplier: -1

Thanks in advance.
I want to have some cavity on my material without changing of my original surface height, but when i apply minus number to displacement multiplier it shrinks entire body of my object and when i invert map i do not have right displacement.
Also how can i apply map to one side of object?
Without displacement:

Map:

Multiplier: 1

Multiplier: -1

Thanks in advance.
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