when im rendering materials like bricks, tiles,....I have to edit every single object to get an image in which the textures has the same size in every object. it would be nice to tell rhino the real size of a texture and not having to worry about how many times it is repeated in every object.
Its there any way to do this ???
So far I found that the quickest way for my to do this is having 1x1meter textures and making texture maps of the objects also 1 meter length/width/height. I think these is better than figuring out how many time does it repeats in every single object, but it still needs object by object work.
thanks
Its there any way to do this ???
So far I found that the quickest way for my to do this is having 1x1meter textures and making texture maps of the objects also 1 meter length/width/height. I think these is better than figuring out how many time does it repeats in every single object, but it still needs object by object work.
thanks
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