Hello all,
I am attempting to map a geometric texture onto an irregular, euclidean volume so that the texture is continuous from one surface to the next, that is, it appears to wrap the surfaces. I thought that using the box texture map and setting the size, location, and UVW repeat to the same values for each surface of the solid would do this, but there is still a significant amount of misalignment at the edges.
Any thoughts on why this is so and how to fix it?
I am attempting to map a geometric texture onto an irregular, euclidean volume so that the texture is continuous from one surface to the next, that is, it appears to wrap the surfaces. I thought that using the box texture map and setting the size, location, and UVW repeat to the same values for each surface of the solid would do this, but there is still a significant amount of misalignment at the edges.
Any thoughts on why this is so and how to fix it?
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