Hej There,
I took a quick look on this software.
Here are some problem I found:
- Units, cm/meter problem, it didnt want to start on meter setup several times on output fuel. It was basically a liqued setup, using fuel channel. (this seemed to happen randomly)
- Sometimes source object polygon id's are randomly switching. (after moving the source geometry in the simulation container?)
- Sometimes cell numbers are not gets updated, only after restarting 3dsmax.
- Most importantly, as I have seen many poeple had this similar problem in the forum, that Some faces of the objects above the liqued are missing
look like real bad bsp tree setup. Unbfourtunately this makes it very unpredictable...
- well, phoenix fd sent my computer few times to blue hell. Completely suddenly. I have no clue whats caused it, its actually a wonder, nothing sent my computer to
the blue screen long-long ago... This is a major problem.
- maybe I misunderstood the concept of gravity in phoenix fd but it doesnt seems to be realistic.
Ideas:
I think it would be excellent if there would be a direct liqued channel, easier to handle / understand. Took me a while to figure out that I could use other chanels
to simulate liqued too. Somehow it isnt obvious. (why would I use temperature channel to simulate liqued?)
If possible to implement Adaptive cell size. I think in theory it could work. I guess some of need of this adaptivity the version 2.0 will fullfill, by the splash.
Displacement in the geomerty mode seems to be slow and not so effecient on bigger (dimension) surfaces.
Better gravity handling to keep liqued togheter more (without using viscosity). I think for a proper liqued simulation time scale also have to be set, things happening too fast.
It might be that the reason is because the whole thing is basically set for smoke/fire. Maybe an other reason to have the params updated when users are switching to 'liqued'.
I hope that there will be demo version of the upcoming version 2 too. Withouth the z problem it would be useful..
Thanks a bunch.
Bye
I took a quick look on this software.
Here are some problem I found:
- Units, cm/meter problem, it didnt want to start on meter setup several times on output fuel. It was basically a liqued setup, using fuel channel. (this seemed to happen randomly)
- Sometimes source object polygon id's are randomly switching. (after moving the source geometry in the simulation container?)
- Sometimes cell numbers are not gets updated, only after restarting 3dsmax.
- Most importantly, as I have seen many poeple had this similar problem in the forum, that Some faces of the objects above the liqued are missing
look like real bad bsp tree setup. Unbfourtunately this makes it very unpredictable...
- well, phoenix fd sent my computer few times to blue hell. Completely suddenly. I have no clue whats caused it, its actually a wonder, nothing sent my computer to
the blue screen long-long ago... This is a major problem.
- maybe I misunderstood the concept of gravity in phoenix fd but it doesnt seems to be realistic.
Ideas:
I think it would be excellent if there would be a direct liqued channel, easier to handle / understand. Took me a while to figure out that I could use other chanels
to simulate liqued too. Somehow it isnt obvious. (why would I use temperature channel to simulate liqued?)
If possible to implement Adaptive cell size. I think in theory it could work. I guess some of need of this adaptivity the version 2.0 will fullfill, by the splash.
Displacement in the geomerty mode seems to be slow and not so effecient on bigger (dimension) surfaces.
Better gravity handling to keep liqued togheter more (without using viscosity). I think for a proper liqued simulation time scale also have to be set, things happening too fast.
It might be that the reason is because the whole thing is basically set for smoke/fire. Maybe an other reason to have the params updated when users are switching to 'liqued'.
I hope that there will be demo version of the upcoming version 2 too. Withouth the z problem it would be useful..
Thanks a bunch.
Bye
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