Hi guys, i have a big problem. When i try to render a model, the surface starts to gain light reflexion and in the end the pre-render becomes completely white. Sorry for my cute english, better see the image attached the thing is, i renderer about 50 models before this, and i didnt have any problem. The visopt options are the same as well, so the settings should be all right, but for some reason i can get this problem to go away. ¿any ideas? ¿no one experimented this before?
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Problem with an overexposure of light (or something)
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My first guess would be an issue with your material? Which material is causing the problem - is it a white value?
can you give some more information - do you have physical camera on? what are the settings? What is your environment lighting?
Also, as troubleshooting, have you tried loading the default settings? Have you tried rendering with the override material?
I'm sure there are lots of other suggestions out there, but it would help to have more information about your materials and lighting settings.
Best,
Andy
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Thanks for the answer. I solved the "problem", in the end it was my mistake, for some reason, i had 1 material with the reflexion filter white, and it was making all the surrounding materials to get messy. I dont know y that filter in particular became white, and since i didnt have any idea (i just used default settings so i didnt touch anything) i never imagined that was the reason. And i didnt know that if u have only 1 material messed up, it can affect the whole render. Well, almost i hope this will serve as tip for future problems -.-
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