I have spent hours on end trying to get this render pass to work.
A live action with CG elements. HDRI environment as reflection. Vray sun for shadows.
Say you had a fully reflective chrome teapot hovering above the ground and casting its shadow onto the ground strip geometry. My problem is that I want to eliminate that plane ground in the Teapot reflection BUT keep the Shadow. therefore it looks like its on the normal (reflection environment) ground. and the normal ground is reflecting onto the teapot.
Thanks in advance.
Heres an image illustrating it better.
http://www.korrax.com/Helprender.jpg
A live action with CG elements. HDRI environment as reflection. Vray sun for shadows.
Say you had a fully reflective chrome teapot hovering above the ground and casting its shadow onto the ground strip geometry. My problem is that I want to eliminate that plane ground in the Teapot reflection BUT keep the Shadow. therefore it looks like its on the normal (reflection environment) ground. and the normal ground is reflecting onto the teapot.
Thanks in advance.
Heres an image illustrating it better.
http://www.korrax.com/Helprender.jpg
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