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Question Clarification for Scaling Bump,Displacement & Light

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  • Question Clarification for Scaling Bump,Displacement & Light

    Hi Sir/Madam,
    I just want to ask anybody here about the scaling in Bump,Displacement & Light. I am confused
    1. Increasing/Decreasing the nos/scale of bump???explain please
    2. Increasing/Decreasing the nos/scale of displacement???explain please
    3. Increasing?Decreasing the nos/scale of Light??? explain please
    i'm confused if the nos/scale more big the output will come out or small???
    thanks guys for your respond i really appreciate for giving me a time...God Bless all....

  • #2
    Hey Rendell,

    I think I have an idea of what you are asking, but your question is not completely clear, so I'll try to answer as best I can.

    - bump and displacement will be tied to your sketchup material. If you have a large material dimension, so you bump or disp will be large - control this in your SU material.
    - if you have a procedure bump or displacement - you will need to set a texture in sketchup to control the size of your bump/ disp mapping. (unless you want to use global scale = inches/ 25.4mm)
    - I don't believe the scale of the light makes any difference, it is purely set by origin point AFAIK.

    Best,
    Andy

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