Im trying to bake out my textures from a hipoly model to a lowpoly cage for real time use. The issues Im having is that Vray is baking in my lowpoly into the render. Its doing it on VrayComplete and VrayTotalLighting maps, the VrayDiffuseFilter renders out correctly. It is rendering like I would like but instead of ignoring the lowpoly cage, its rendering down into the bake. If I could correct this I would be good to go. This has to be a simple oversight on my part but Im goin crazy trying to figure it out. Could anyone lend a hand here and point to anything that might be causing this? A huge thanks in advance!