Hi,
Im currently working on a project using vray 2.0 for maya (2.00.04 i think, im not 100%, im at home, machine is at work), however im having touble using opacity maps and the BlendMTL.
I created a base shader which has a texture mapped into the opacity slot, and the same texture modified into the refraction slot. This shader renders quickly (2mins frasme 1080)
I then map that material into a BlendMTL in additive mode, with a second vrayMTL setup for additional specular. This render takes much longer (20+mins).
ive tried multiple scenes and the same result. Would it be possible to get the VrayMTL source code so i can add an additional specular component, save using a BlendMTL.
Thanks
Richard
Im currently working on a project using vray 2.0 for maya (2.00.04 i think, im not 100%, im at home, machine is at work), however im having touble using opacity maps and the BlendMTL.
I created a base shader which has a texture mapped into the opacity slot, and the same texture modified into the refraction slot. This shader renders quickly (2mins frasme 1080)
I then map that material into a BlendMTL in additive mode, with a second vrayMTL setup for additional specular. This render takes much longer (20+mins).
ive tried multiple scenes and the same result. Would it be possible to get the VrayMTL source code so i can add an additional specular component, save using a BlendMTL.
Thanks
Richard
Comment