Hi
we have discovered a few issues and questions in the Phoenix FD Maya Beta but I don't have Beta Forum access yet.
So here are my current issues in teh order of importance:
Maya Scenes that include any Phoenix FD Elements like just one 3D Fluid Domain get "// Error: Could not save file "C:/LOCATION/test.mb"" and therefore can't get saved.
There are plenty of Demo Scenes that include collider geom. So far, I have not figured out how to define any geom as a collider. I was looking for a way to do this everywhere
and I know how to set the Domain as a colllider but no luck with actuall geometry.
On a fast 16 Core Machine, it is surprisingly slow. It uses just about 9 Percent of the Ressources at the beginning of a simulation.
There might be some non-multithreaded bottlenecks somewhere that cause this. The reason I expected this to be very fast was that I doesn't seem to waste a lot of ram and performance on bodies
and instead focuses on the surfaces (unlike let's say RealFlow, where the whole body gets simmulated).
Any comments or ideas?
Wilfried
we have discovered a few issues and questions in the Phoenix FD Maya Beta but I don't have Beta Forum access yet.
So here are my current issues in teh order of importance:
Maya Scenes that include any Phoenix FD Elements like just one 3D Fluid Domain get "// Error: Could not save file "C:/LOCATION/test.mb"" and therefore can't get saved.
There are plenty of Demo Scenes that include collider geom. So far, I have not figured out how to define any geom as a collider. I was looking for a way to do this everywhere
and I know how to set the Domain as a colllider but no luck with actuall geometry.
On a fast 16 Core Machine, it is surprisingly slow. It uses just about 9 Percent of the Ressources at the beginning of a simulation.
There might be some non-multithreaded bottlenecks somewhere that cause this. The reason I expected this to be very fast was that I doesn't seem to waste a lot of ram and performance on bodies
and instead focuses on the surfaces (unlike let's say RealFlow, where the whole body gets simmulated).
Any comments or ideas?
Wilfried
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