Having trouble getting the PhoenixFD Particle Texture to work in the displacement channel of the PhoenixFDSimulator, are there any tutorials on how to set it up?
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The PhoenixFD Particle Texture is considered somewhat obsolete, because it's too slow. However if you want to experiment, here is a modified version of the nuke scene.
phx_nuke.zipV-Ray/PhoenixFD for Maya developer
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Displacement with normal texture is faster if you can get good result with it... However SpaceTime noise texture in Maya is currently not supported (and I've read that it's the best for such effects). From my small benchmark with the scene I sent you:
- without displacement - 10s
- displacement + volume noise - 3m 40s
- displacement + particle texture + volume noise - 14m 50s
We are thinking in that direction, but currently these are the options. If you are targeting at something realistic, adding more resolution is always the best way... You can also try to using the buffered conservation method which tends to preserve better the detail.V-Ray/PhoenixFD for Maya developer
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